//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct bAnimVizSettings { public short recalc; public short path_type; public short path_step; public short path_range; public short path_viewflag; public short path_bakeflag; public char[] _pad = new System.Char[4]; public int path_sf; public int path_ef; public int path_bc; public int path_ac; public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) { this.recalc = recalc; this.path_type = path_type; this.path_step = path_step; this.path_range = path_range; this.path_viewflag = path_viewflag; this.path_bakeflag = path_bakeflag; this._pad = _pad; this.path_sf = path_sf; this.path_ef = path_ef; this.path_bc = path_bc; this.path_ac = path_ac; } } }