//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct uiFontStyle { public short uifont_id; public char[] _pad1 = new System.Char[2]; public float points; public short italic; public short bold; public short shadow; public short shadx; public short shady; public char[] _pad0 = new System.Char[2]; public float shadowalpha; public float shadowcolor; public int character_weight; public uiFontStyle(short uifont_id, char[] _pad1, float points, short italic, short bold, short shadow, short shadx, short shady, char[] _pad0, float shadowalpha, float shadowcolor, int character_weight) { this.uifont_id = uifont_id; this._pad1 = _pad1; this.points = points; this.italic = italic; this.bold = bold; this.shadow = shadow; this.shadx = shadx; this.shady = shady; this._pad0 = _pad0; this.shadowalpha = shadowalpha; this.shadowcolor = shadowcolor; this.character_weight = character_weight; } } }