//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(810, "ParticleBrushData", 16)] public struct ParticleBrushData { [DNAFieldAttribute(0, "short", "size", "short", 2, false, 0)] public short size; [DNAFieldAttribute(1, "short", "step", "short", 2, false, 2)] public short step; [DNAFieldAttribute(2, "short", "invert", "short", 2, false, 4)] public short invert; [DNAFieldAttribute(3, "short", "count", "short", 2, false, 6)] public short count; [DNAFieldAttribute(4, "int", "flag", "int", 4, false, 8)] public int flag; [DNAFieldAttribute(5, "float", "strength", "float", 4, false, 12)] public float strength; public ParticleBrushData() { this.size = default; this.step = default; this.invert = default; this.count = default; this.flag = default; this.strength = default; } public ParticleBrushData(short size, short step, short invert, short count, int flag, float strength) { this.size = size; this.step = step; this.invert = invert; this.count = count; this.flag = flag; this.strength = strength; } } }