//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(838, "TransformOrientationSlot", 16)] public struct TransformOrientationSlot { [DNAFieldAttribute(0, "int", "type", "int", 4, false, 0)] public int type; [DNAFieldAttribute(1, "int", "index_custom", "int", 4, false, 4)] public int index_custom; [DNAFieldAttribute(2, "char", "flag", "char", 1, false, 8)] public char flag; [DNAFieldAttribute(3, "char", "_pad0[7]", "System.Char[]", 7, false, 9)] public char[] _pad0 = new System.Char[7]; public TransformOrientationSlot() { this.type = default; this.index_custom = default; this.flag = default; this._pad0 = default; } public TransformOrientationSlot(int type, int index_custom, char flag, char[] _pad0) { this.type = type; this.index_custom = index_custom; this.flag = flag; this._pad0 = _pad0; } } }