//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(44, "bMotionPath", 88)] public class bMotionPath { [DNAFieldAttribute(0, "bMotionPathVert", "*points", "bMotionPathVert", 8, true, 0)] public bMotionPathVert ptr_points; [DNAFieldAttribute(1, "int", "length", "int", 4, false, 8)] public int length; [DNAFieldAttribute(2, "int", "start_frame", "int", 4, false, 12)] public int start_frame; [DNAFieldAttribute(3, "int", "end_frame", "int", 4, false, 16)] public int end_frame; [DNAFieldAttribute(4, "float", "color[3]", "System.Single[]", 12, false, 20)] public float[] color = new System.Single[3]; [DNAFieldAttribute(5, "float", "color_post[3]", "System.Single[]", 12, false, 32)] public float[] color_post = new System.Single[3]; [DNAFieldAttribute(6, "int", "line_thickness", "int", 4, false, 44)] public int line_thickness; [DNAFieldAttribute(7, "int", "flag", "int", 4, false, 48)] public int flag; [DNAFieldAttribute(8, "char", "_pad2[4]", "System.Char[]", 4, false, 52)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", "GPUVertBufHandle", 8, true, 56)] public GPUVertBufHandle ptr_points_vbo; [DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", "GPUBatchHandle", 8, true, 64)] public GPUBatchHandle ptr_batch_line; [DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", "GPUBatchHandle", 8, true, 72)] public GPUBatchHandle ptr_batch_points; [DNAFieldAttribute(12, "void", "*_pad", "void", 8, true, 80)] public object ptr__pad; public bMotionPath() { this.ptr_points = default; this.length = default; this.start_frame = default; this.end_frame = default; this.color = default; this.color_post = default; this.line_thickness = default; this.flag = default; this._pad2 = default; this.ptr_points_vbo = default; this.ptr_batch_line = default; this.ptr_batch_points = default; this.ptr__pad = default; } public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) { this.ptr_points = ptr_points; this.length = length; this.start_frame = start_frame; this.end_frame = end_frame; this.color = color; this.color_post = color_post; this.line_thickness = line_thickness; this.flag = flag; this._pad2 = _pad2; this.ptr_points_vbo = ptr_points_vbo; this.ptr_batch_line = ptr_batch_line; this.ptr_batch_points = ptr_batch_points; this.ptr__pad = ptr__pad; } } }