//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class AnimOverride { public AnimOverride ptr_next; public AnimOverride ptr_prev; public char ptr_rna_path; public int array_index; public float value; public AnimOverride(AnimOverride ptr_next, AnimOverride ptr_prev, char ptr_rna_path, int array_index, float value) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_rna_path = ptr_rna_path; this.array_index = array_index; this.value = value; } } }