//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ArmatureGpencilModifierData { public GpencilModifierData modifier; public short deformflag; public short multi; public int _pad; public Object ptr_object; public char[] vgname = new System.Char[64]; public ArmatureGpencilModifierData(GpencilModifierData modifier, short deformflag, short multi, int _pad, Object ptr_object, char[] vgname) { this.modifier = modifier; this.deformflag = deformflag; this.multi = multi; this._pad = _pad; this.ptr_object = ptr_object; this.vgname = vgname; } } }