//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class BoneCollection { public BoneCollection ptr_next; public BoneCollection ptr_prev; public char[] name = new System.Char[64]; public ListBase bones; public byte flags; public byte[] _pad0 = new System.Byte[7]; public int child_index; public int child_count; public IDProperty ptr_prop; public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty ptr_prop) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.bones = bones; this.flags = flags; this._pad0 = _pad0; this.child_index = child_index; this.child_count = child_count; this.ptr_prop = ptr_prop; } } }