//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct CollectionLightLinking { public byte link_state; public byte[] _pad = new System.Byte[3]; public CollectionLightLinking(byte link_state, byte[] _pad) { this.link_state = link_state; this._pad = _pad; } } }