//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ExplodeModifierData { public ModifierData modifier; public int ptr_facepa; public short flag; public short vgroup; public float protect; public char[] uvname = new System.Char[68]; public char[] _pad1 = new System.Char[4]; public object ptr__pad2; public ExplodeModifierData(ModifierData modifier, int ptr_facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object ptr__pad2) { this.modifier = modifier; this.ptr_facepa = ptr_facepa; this.flag = flag; this.vgroup = vgroup; this.protect = protect; this.uvname = uvname; this._pad1 = _pad1; this.ptr__pad2 = ptr__pad2; } } }