//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct FPoint { public float[] vec = new System.Single[2]; public int flag; public char[] _pad = new System.Char[4]; public FPoint(float[] vec, int flag, char[] _pad) { this.vec = vec; this.flag = flag; this._pad = _pad; } } }