//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class FileGlobal { public char[] subvstr = new System.Char[4]; public short subversion; public short minversion; public short minsubversion; public char[] _pad = new System.Char[6]; public bScreen ptr_curscreen; public Scene ptr_curscene; public ViewLayer ptr_cur_view_layer; public object ptr__pad1; public int fileflags; public int globalf; public ulong build_commit_timestamp; public char[] build_hash = new System.Char[16]; public char[] filename = new System.Char[1024]; public FileGlobal(char[] subvstr, short subversion, short minversion, short minsubversion, char[] _pad, bScreen ptr_curscreen, Scene ptr_curscene, ViewLayer ptr_cur_view_layer, object ptr__pad1, int fileflags, int globalf, ulong build_commit_timestamp, char[] build_hash, char[] filename) { this.subvstr = subvstr; this.subversion = subversion; this.minversion = minversion; this.minsubversion = minsubversion; this._pad = _pad; this.ptr_curscreen = ptr_curscreen; this.ptr_curscene = ptr_curscene; this.ptr_cur_view_layer = ptr_cur_view_layer; this.ptr__pad1 = ptr__pad1; this.fileflags = fileflags; this.globalf = globalf; this.build_commit_timestamp = build_commit_timestamp; this.build_hash = build_hash; this.filename = filename; } } }