//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct FlipShaderFxData { public ShaderFxData shaderfx; public int flag; public int flipmode; public ShaderFxData_Runtime runtime; public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.flag = flag; this.flipmode = flipmode; this.runtime = runtime; } } }