//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class GreasePencilOpacityModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public int flag; public char color_mode; public char[] _pad1 = new System.Char[3]; public float color_factor; public float hardness_factor; public object ptr__pad2; public GreasePencilOpacityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char color_mode, char[] _pad1, float color_factor, float hardness_factor, object ptr__pad2) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.color_mode = color_mode; this._pad1 = _pad1; this.color_factor = color_factor; this.hardness_factor = hardness_factor; this.ptr__pad2 = ptr__pad2; } } }