//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class MeshToVolumeModifierData { public ModifierData modifier; public Object ptr_object; public int resolution_mode; public float voxel_size; public int voxel_amount; public float interior_band_width; public float density; public char[] _pad2 = new System.Char[4]; public object ptr__pad3; public MeshToVolumeModifierData(ModifierData modifier, Object ptr_object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object ptr__pad3) { this.modifier = modifier; this.ptr_object = ptr_object; this.resolution_mode = resolution_mode; this.voxel_size = voxel_size; this.voxel_amount = voxel_amount; this.interior_band_width = interior_band_width; this.density = density; this._pad2 = _pad2; this.ptr__pad3 = ptr__pad3; } } }