//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct MovieReconstructedCamera { public int framenr; public float error; public float[,] mat = new System.Single[4][4]; public MovieReconstructedCamera(int framenr, float error, float[,] mat) { this.framenr = framenr; this.error = error; this.mat = mat; } } }