//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class MovieTrackingPlaneTrack { public MovieTrackingPlaneTrack ptr_next; public MovieTrackingPlaneTrack ptr_prev; public char[] name = new System.Char[64]; public MovieTrackingTrack ptr_ptr_point_tracks; public int point_tracksnr; public char[] _pad = new System.Char[4]; public MovieTrackingPlaneMarker ptr_markers; public int markersnr; public int flag; public Image ptr_image; public float image_opacity; public int last_marker; public MovieTrackingPlaneTrack(MovieTrackingPlaneTrack ptr_next, MovieTrackingPlaneTrack ptr_prev, char[] name, MovieTrackingTrack ptr_ptr_point_tracks, int point_tracksnr, char[] _pad, MovieTrackingPlaneMarker ptr_markers, int markersnr, int flag, Image ptr_image, float image_opacity, int last_marker) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.ptr_ptr_point_tracks = ptr_ptr_point_tracks; this.point_tracksnr = point_tracksnr; this._pad = _pad; this.ptr_markers = ptr_markers; this.markersnr = markersnr; this.flag = flag; this.ptr_image = ptr_image; this.image_opacity = image_opacity; this.last_marker = last_marker; } } }