//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct MovieTrackingSettings { public short default_motion_model; public short default_algorithm_flag; public float default_minimum_correlation; public short default_pattern_size; public short default_search_size; public short default_frames_limit; public short default_margin; public short default_pattern_match; public short default_flag; public float default_weight; public short motion_flag; public short speed; public int keyframe1; public int keyframe2; public int reconstruction_flag; public int refine_camera_intrinsics; public float dist; public int clean_frames; public int clean_action; public float clean_error; public float object_distance; public MovieTrackingSettings( short default_motion_model, short default_algorithm_flag, float default_minimum_correlation, short default_pattern_size, short default_search_size, short default_frames_limit, short default_margin, short default_pattern_match, short default_flag, float default_weight, short motion_flag, short speed, int keyframe1, int keyframe2, int reconstruction_flag, int refine_camera_intrinsics, float dist, int clean_frames, int clean_action, float clean_error, float object_distance) { this.default_motion_model = default_motion_model; this.default_algorithm_flag = default_algorithm_flag; this.default_minimum_correlation = default_minimum_correlation; this.default_pattern_size = default_pattern_size; this.default_search_size = default_search_size; this.default_frames_limit = default_frames_limit; this.default_margin = default_margin; this.default_pattern_match = default_pattern_match; this.default_flag = default_flag; this.default_weight = default_weight; this.motion_flag = motion_flag; this.speed = speed; this.keyframe1 = keyframe1; this.keyframe2 = keyframe2; this.reconstruction_flag = reconstruction_flag; this.refine_camera_intrinsics = refine_camera_intrinsics; this.dist = dist; this.clean_frames = clean_frames; this.clean_action = clean_action; this.clean_error = clean_error; this.object_distance = object_distance; } } }