//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct MultiresModifierData { public ModifierData modifier; public char lvl; public char sculptlvl; public char renderlvl; public char totlvl; public char simple; public char flags; public char[] _pad = new System.Char[2]; public short quality; public short uv_smooth; public short boundary_smooth; public char[] _pad2 = new System.Char[2]; public MultiresModifierData(ModifierData modifier, char lvl, char sculptlvl, char renderlvl, char totlvl, char simple, char flags, char[] _pad, short quality, short uv_smooth, short boundary_smooth, char[] _pad2) { this.modifier = modifier; this.lvl = lvl; this.sculptlvl = sculptlvl; this.renderlvl = renderlvl; this.totlvl = totlvl; this.simple = simple; this.flags = flags; this._pad = _pad; this.quality = quality; this.uv_smooth = uv_smooth; this.boundary_smooth = boundary_smooth; this._pad2 = _pad2; } } }