//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeColorBalance { public float[] slope = new System.Single[3]; public float[] offset = new System.Single[3]; public float[] power = new System.Single[3]; public float offset_basis; public char[] _pad = new System.Char[4]; public float[] lift = new System.Single[3]; public float[] gamma = new System.Single[3]; public float[] gain = new System.Single[3]; public float input_temperature; public float input_tint; public float output_temperature; public float output_tint; public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) { this.slope = slope; this.offset = offset; this.power = power; this.offset_basis = offset_basis; this._pad = _pad; this.lift = lift; this.gamma = gamma; this.gain = gain; this.input_temperature = input_temperature; this.input_tint = input_tint; this.output_temperature = output_temperature; this.output_tint = output_tint; } } }