//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeGeometryRaycast { public byte mapping; public sbyte data_type; public NodeGeometryRaycast(byte mapping, sbyte data_type) { this.mapping = mapping; this.data_type = data_type; } } }