//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeGeometrySubdivisionSurface { public byte uv_smooth; public byte boundary_smooth; public NodeGeometrySubdivisionSurface(byte uv_smooth, byte boundary_smooth) { this.uv_smooth = uv_smooth; this.boundary_smooth = boundary_smooth; } } }