//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeHueSat { public float hue; public float sat; public float val; public NodeHueSat(float hue, float sat, float val) { this.hue = hue; this.sat = sat; this.val = val; } } }