//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeMenuSwitch { public NodeEnumDefinition enum_definition; public byte data_type; public char[] _pad = new System.Char[7]; public NodeMenuSwitch(NodeEnumDefinition enum_definition, byte data_type, char[] _pad) { this.enum_definition = enum_definition; this.data_type = data_type; this._pad = _pad; } } }