//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeShaderAttribute { public char[] name = new System.Char[256]; public int type; public char[] _pad = new System.Char[4]; public NodeShaderAttribute(char[] name, int type, char[] _pad) { this.name = name; this.type = type; this._pad = _pad; } } }