//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeTrackPosData { public char[] tracking_object = new System.Char[64]; public char[] track_name = new System.Char[64]; public NodeTrackPosData(char[] tracking_object, char[] track_name) { this.tracking_object = tracking_object; this.track_name = track_name; } } }