//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class NodesModifierData { public ModifierData modifier; public bNodeTree ptr_node_group; public NodesModifierSettings settings; public char ptr_simulation_bake_directory; public sbyte flag; public sbyte bake_target; public char[] _pad = new System.Char[2]; public int bakes_num; public NodesModifierBake ptr_bakes; public char[] _pad2 = new System.Char[4]; public int panels_num; public NodesModifierPanel ptr_panels; public NodesModifierRuntimeHandle ptr_runtime; public NodesModifierData(ModifierData modifier, bNodeTree ptr_node_group, NodesModifierSettings settings, char ptr_simulation_bake_directory, sbyte flag, sbyte bake_target, char[] _pad, int bakes_num, NodesModifierBake ptr_bakes, char[] _pad2, int panels_num, NodesModifierPanel ptr_panels, NodesModifierRuntimeHandle ptr_runtime) { this.modifier = modifier; this.ptr_node_group = ptr_node_group; this.settings = settings; this.ptr_simulation_bake_directory = ptr_simulation_bake_directory; this.flag = flag; this.bake_target = bake_target; this._pad = _pad; this.bakes_num = bakes_num; this.ptr_bakes = ptr_bakes; this._pad2 = _pad2; this.panels_num = panels_num; this.ptr_panels = ptr_panels; this.ptr_runtime = ptr_runtime; } } }