//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class NormalEditModifierData { public ModifierData modifier; public char[] defgrp_name = new System.Char[64]; public Object ptr_target; public short mode; public short flag; public short mix_mode; public char[] _pad = new System.Char[2]; public float mix_factor; public float mix_limit; public float[] offset = new System.Single[3]; public char[] _pad0 = new System.Char[4]; public object ptr__pad1; public NormalEditModifierData(ModifierData modifier, char[] defgrp_name, Object ptr_target, short mode, short flag, short mix_mode, char[] _pad, float mix_factor, float mix_limit, float[] offset, char[] _pad0, object ptr__pad1) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.ptr_target = ptr_target; this.mode = mode; this.flag = flag; this.mix_mode = mix_mode; this._pad = _pad; this.mix_factor = mix_factor; this.mix_limit = mix_limit; this.offset = offset; this._pad0 = _pad0; this.ptr__pad1 = ptr__pad1; } } }