//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct ObjectLineArt { public short usage; public short flags; public float crease_threshold; public char intersection_priority; public char[] _pad = new System.Char[7]; public ObjectLineArt(short usage, short flags, float crease_threshold, char intersection_priority, char[] _pad) { this.usage = usage; this.flags = flags; this.crease_threshold = crease_threshold; this.intersection_priority = intersection_priority; this._pad = _pad; } } }