//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ParticleEditSettings { public short flag; public short totrekey; public short totaddkey; public short brushtype; public ParticleBrushData[] brush = new ParticleBrushData[7]; public object ptr_paintcursor; public float emitterdist; public char[] _pad0 = new System.Char[4]; public int selectmode; public int edittype; public int draw_step; public int fade_frames; public Scene ptr_scene; public Object ptr_object; public Object ptr_shape_object; public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) { this.flag = flag; this.totrekey = totrekey; this.totaddkey = totaddkey; this.brushtype = brushtype; this.brush = brush; this.ptr_paintcursor = ptr_paintcursor; this.emitterdist = emitterdist; this._pad0 = _pad0; this.selectmode = selectmode; this.edittype = edittype; this.draw_step = draw_step; this.fade_frames = fade_frames; this.ptr_scene = ptr_scene; this.ptr_object = ptr_object; this.ptr_shape_object = ptr_shape_object; } } }