//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class RenderData { public ImageFormatData im_format; public object ptr__pad; public FFMpegCodecData ffcodecdata; public int cfra; public int sfra; public int efra; public float subframe; public int psfra; public int pefra; public int images; public int framapto; public short flag; public short threads; public float framelen; public int frame_step; public short dimensionspreset; public short size; public int xsch; public int ysch; public int tilex; public int tiley; public short planes; public short imtype; public short subimtype; public short quality; public char use_lock_interface; public char[] _pad7 = new System.Char[3]; public int scemode; public int mode; public short frs_sec; public char alphamode; public char[] _pad0 = new System.Char[1]; public rctf border; public ListBase layers; public short actlay; public char[] _pad1 = new System.Char[2]; public float xasp; public float yasp; public float frs_sec_base; public float gauss; public int color_mgt_flag; public float dither_intensity; public short bake_mode; public short bake_flag; public short bake_filter; public short bake_samples; public short bake_margin_type; public char[] _pad9 = new System.Char[6]; public float bake_biasdist; public float bake_user_scale; public char[] pic = new System.Char[1024]; public int stamp; public short stamp_font_id; public char[] _pad3 = new System.Char[2]; public char[] stamp_udata = new System.Char[768]; public float[] fg_stamp = new System.Single[4]; public float[] bg_stamp = new System.Single[4]; public char seq_prev_type; public char seq_rend_type; public char seq_flag; public char[] _pad5 = new System.Char[3]; public short simplify_subsurf; public short simplify_subsurf_render; public short simplify_gpencil; public float simplify_particles; public float simplify_particles_render; public float simplify_volumes; public int line_thickness_mode; public float unit_line_thickness; public char[] engine = new System.Char[32]; public char[] _pad2 = new System.Char[2]; public short perf_flag; public BakeData bake; public int _pad8; public short preview_pixel_size; public short _pad4; public ListBase views; public short actview; public short views_format; public short hair_type; public short hair_subdiv; public float blurfac; public int motion_blur_position; public CurveMapping mblur_shutter_curve; public int compositor_device; public int compositor_precision; public char use_old_cpu_compositor; public char[] _pad10 = new System.Char[7]; public RenderData( ImageFormatData im_format, object ptr__pad, FFMpegCodecData ffcodecdata, int cfra, int sfra, int efra, float subframe, int psfra, int pefra, int images, int framapto, short flag, short threads, float framelen, int frame_step, short dimensionspreset, short size, int xsch, int ysch, int tilex, int tiley, short planes, short imtype, short subimtype, short quality, char use_lock_interface, char[] _pad7, int scemode, int mode, short frs_sec, char alphamode, char[] _pad0, rctf border, ListBase layers, short actlay, char[] _pad1, float xasp, float yasp, float frs_sec_base, float gauss, int color_mgt_flag, float dither_intensity, short bake_mode, short bake_flag, short bake_filter, short bake_samples, short bake_margin_type, char[] _pad9, float bake_biasdist, float bake_user_scale, char[] pic, int stamp, short stamp_font_id, char[] _pad3, char[] stamp_udata, float[] fg_stamp, float[] bg_stamp, char seq_prev_type, char seq_rend_type, char seq_flag, char[] _pad5, short simplify_subsurf, short simplify_subsurf_render, short simplify_gpencil, float simplify_particles, float simplify_particles_render, float simplify_volumes, int line_thickness_mode, float unit_line_thickness, char[] engine, char[] _pad2, short perf_flag, BakeData bake, int _pad8, short preview_pixel_size, short _pad4, ListBase views, short actview, short views_format, short hair_type, short hair_subdiv, float blurfac, int motion_blur_position, CurveMapping mblur_shutter_curve, int compositor_device, int compositor_precision, char use_old_cpu_compositor, char[] _pad10) { this.im_format = im_format; this.ptr__pad = ptr__pad; this.ffcodecdata = ffcodecdata; this.cfra = cfra; this.sfra = sfra; this.efra = efra; this.subframe = subframe; this.psfra = psfra; this.pefra = pefra; this.images = images; this.framapto = framapto; this.flag = flag; this.threads = threads; this.framelen = framelen; this.frame_step = frame_step; this.dimensionspreset = dimensionspreset; this.size = size; this.xsch = xsch; this.ysch = ysch; this.tilex = tilex; this.tiley = tiley; this.planes = planes; this.imtype = imtype; this.subimtype = subimtype; this.quality = quality; this.use_lock_interface = use_lock_interface; this._pad7 = _pad7; this.scemode = scemode; this.mode = mode; this.frs_sec = frs_sec; this.alphamode = alphamode; this._pad0 = _pad0; this.border = border; this.layers = layers; this.actlay = actlay; this._pad1 = _pad1; this.xasp = xasp; this.yasp = yasp; this.frs_sec_base = frs_sec_base; this.gauss = gauss; this.color_mgt_flag = color_mgt_flag; this.dither_intensity = dither_intensity; this.bake_mode = bake_mode; this.bake_flag = bake_flag; this.bake_filter = bake_filter; this.bake_samples = bake_samples; this.bake_margin_type = bake_margin_type; this._pad9 = _pad9; this.bake_biasdist = bake_biasdist; this.bake_user_scale = bake_user_scale; this.pic = pic; this.stamp = stamp; this.stamp_font_id = stamp_font_id; this._pad3 = _pad3; this.stamp_udata = stamp_udata; this.fg_stamp = fg_stamp; this.bg_stamp = bg_stamp; this.seq_prev_type = seq_prev_type; this.seq_rend_type = seq_rend_type; this.seq_flag = seq_flag; this._pad5 = _pad5; this.simplify_subsurf = simplify_subsurf; this.simplify_subsurf_render = simplify_subsurf_render; this.simplify_gpencil = simplify_gpencil; this.simplify_particles = simplify_particles; this.simplify_particles_render = simplify_particles_render; this.simplify_volumes = simplify_volumes; this.line_thickness_mode = line_thickness_mode; this.unit_line_thickness = unit_line_thickness; this.engine = engine; this._pad2 = _pad2; this.perf_flag = perf_flag; this.bake = bake; this._pad8 = _pad8; this.preview_pixel_size = preview_pixel_size; this._pad4 = _pad4; this.views = views; this.actview = actview; this.views_format = views_format; this.hair_type = hair_type; this.hair_subdiv = hair_subdiv; this.blurfac = blurfac; this.motion_blur_position = motion_blur_position; this.mblur_shutter_curve = mblur_shutter_curve; this.compositor_device = compositor_device; this.compositor_precision = compositor_precision; this.use_old_cpu_compositor = use_old_cpu_compositor; this._pad10 = _pad10; } } }