//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class SceneRenderView { public SceneRenderView ptr_next; public SceneRenderView ptr_prev; public char[] name = new System.Char[64]; public char[] suffix = new System.Char[64]; public int viewflag; public char[] _pad2 = new System.Char[4]; public SceneRenderView(SceneRenderView ptr_next, SceneRenderView ptr_prev, char[] name, char[] suffix, int viewflag, char[] _pad2) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.suffix = suffix; this.viewflag = viewflag; this._pad2 = _pad2; } } }