//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct SequencerToolSettings { public int fit_method; public short snap_mode; public short snap_flag; public int overlap_mode; public int snap_distance; public int pivot_point; public SequencerToolSettings(int fit_method, short snap_mode, short snap_flag, int overlap_mode, int snap_distance, int pivot_point) { this.fit_method = fit_method; this.snap_mode = snap_mode; this.snap_flag = snap_flag; this.overlap_mode = overlap_mode; this.snap_distance = snap_distance; this.pivot_point = pivot_point; } } }