//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bArmatureConstraint { public int flag; public char[] _pad = new System.Char[4]; public ListBase targets; public bArmatureConstraint(int flag, char[] _pad, ListBase targets) { this.flag = flag; this._pad = _pad; this.targets = targets; } } }