//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bDistLimitConstraint { public Object ptr_tar; public char[] subtarget = new System.Char[64]; public float dist; public float soft; public short flag; public short mode; public char[] _pad = new System.Char[4]; public bDistLimitConstraint(Object ptr_tar, char[] subtarget, float dist, float soft, short flag, short mode, char[] _pad) { this.ptr_tar = ptr_tar; this.subtarget = subtarget; this.dist = dist; this.soft = soft; this.flag = flag; this.mode = mode; this._pad = _pad; } } }