//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bFollowTrackConstraint { public MovieClip ptr_clip; public char[] track = new System.Char[64]; public int flag; public int frame_method; public char[] @object = new System.Char[64]; public Object ptr_camera; public Object ptr_depth_ob; public bFollowTrackConstraint(MovieClip ptr_clip, char[] track, int flag, int frame_method, char[] @object, Object ptr_camera, Object ptr_depth_ob) { this.ptr_clip = ptr_clip; this.track = track; this.flag = flag; this.frame_method = frame_method; this.@object = @object; this.ptr_camera = ptr_camera; this.ptr_depth_ob = ptr_depth_ob; } } }