//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bNodeSocketValueRotation { public float[] value_euler = new System.Single[3]; public bNodeSocketValueRotation(float[] value_euler) { this.value_euler = value_euler; } } }