//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bScreen { public ID id; public ListBase vertbase; public ListBase edgebase; public ListBase areabase; public ListBase regionbase; public Scene ptr_scene; public short flag; public short winid; public short redraws_flag; public char temp; public char state; public char do_draw; public char do_refresh; public char do_draw_gesture; public char do_draw_paintcursor; public char do_draw_drag; public char skip_handling; public char scrubbing; public char[] _pad = new System.Char[1]; public ARegion ptr_active_region; public wmTimer ptr_animtimer; public object ptr_context; public wmTooltipState ptr_tool_tip; public PreviewImage ptr_preview; public bScreen( ID id, ListBase vertbase, ListBase edgebase, ListBase areabase, ListBase regionbase, Scene ptr_scene, short flag, short winid, short redraws_flag, char temp, char state, char do_draw, char do_refresh, char do_draw_gesture, char do_draw_paintcursor, char do_draw_drag, char skip_handling, char scrubbing, char[] _pad, ARegion ptr_active_region, wmTimer ptr_animtimer, object ptr_context, wmTooltipState ptr_tool_tip, PreviewImage ptr_preview) { this.id = id; this.vertbase = vertbase; this.edgebase = edgebase; this.areabase = areabase; this.regionbase = regionbase; this.ptr_scene = ptr_scene; this.flag = flag; this.winid = winid; this.redraws_flag = redraws_flag; this.temp = temp; this.state = state; this.do_draw = do_draw; this.do_refresh = do_refresh; this.do_draw_gesture = do_draw_gesture; this.do_draw_paintcursor = do_draw_paintcursor; this.do_draw_drag = do_draw_drag; this.skip_handling = skip_handling; this.scrubbing = scrubbing; this._pad = _pad; this.ptr_active_region = ptr_active_region; this.ptr_animtimer = ptr_animtimer; this.ptr_context = ptr_context; this.ptr_tool_tip = ptr_tool_tip; this.ptr_preview = ptr_preview; } } }