//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bStretchToConstraint { public Object ptr_tar; public int flag; public int volmode; public int plane; public float orglength; public float bulge; public float bulge_min; public float bulge_max; public float bulge_smooth; public char[] subtarget = new System.Char[64]; public bStretchToConstraint(Object ptr_tar, int flag, int volmode, int plane, float orglength, float bulge, float bulge_min, float bulge_max, float bulge_smooth, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this.volmode = volmode; this.plane = plane; this.orglength = orglength; this.bulge = bulge; this.bulge_min = bulge_min; this.bulge_max = bulge_max; this.bulge_smooth = bulge_smooth; this.subtarget = subtarget; } } }