//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bTrackToConstraint { public Object ptr_tar; public int reserved1; public int reserved2; public int flags; public char[] _pad = new System.Char[4]; public char[] subtarget = new System.Char[64]; public bTrackToConstraint(Object ptr_tar, int reserved1, int reserved2, int flags, char[] _pad, char[] subtarget) { this.ptr_tar = ptr_tar; this.reserved1 = reserved1; this.reserved2 = reserved2; this.flags = flags; this._pad = _pad; this.subtarget = subtarget; } } }