//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bUUID { public int time_low; public ushort time_mid; public ushort time_hi_and_version; public byte clock_seq_hi_and_reserved; public byte clock_seq_low; public byte[] node = new System.Byte[6]; public bUUID(int time_low, ushort time_mid, ushort time_hi_and_version, byte clock_seq_hi_and_reserved, byte clock_seq_low, byte[] node) { this.time_low = time_low; this.time_mid = time_mid; this.time_hi_and_version = time_hi_and_version; this.clock_seq_hi_and_reserved = clock_seq_hi_and_reserved; this.clock_seq_low = clock_seq_low; this.node = node; } } }