//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class uiList { public uiList ptr_next; public uiList ptr_prev; public uiListType ptr_type; public char[] list_id = new System.Char[128]; public int layout_type; public int flag; public int list_scroll; public int list_grip; public int list_last_len; public int list_last_activei; public char[] filter_byname = new System.Char[128]; public int filter_flag; public int filter_sort_flag; public IDProperty ptr_properties; public uiListDyn ptr_dyn_data; public uiList(uiList ptr_next, uiList ptr_prev, uiListType ptr_type, char[] list_id, int layout_type, int flag, int list_scroll, int list_grip, int list_last_len, int list_last_activei, char[] filter_byname, int filter_flag, int filter_sort_flag, IDProperty ptr_properties, uiListDyn ptr_dyn_data) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_type = ptr_type; this.list_id = list_id; this.layout_type = layout_type; this.flag = flag; this.list_scroll = list_scroll; this.list_grip = list_grip; this.list_last_len = list_last_len; this.list_last_activei = list_last_activei; this.filter_byname = filter_byname; this.filter_flag = filter_flag; this.filter_sort_flag = filter_sort_flag; this.ptr_properties = ptr_properties; this.ptr_dyn_data = ptr_dyn_data; } } }