//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(669, "CryptomatteEntry", 88)] public class CryptomatteEntry { [DNAFieldAttribute(8, "CryptomatteEntry", 0, "*next", "CryptomatteEntry", true, 0)] public CryptomatteEntry next; [DNAFieldAttribute(8, "CryptomatteEntry", 1, "*prev", "CryptomatteEntry", true, 8)] public CryptomatteEntry prev; [DNAFieldAttribute(4, "float", 2, "encoded_hash", "float", false, 16)] public float encoded_hash; [DNAFieldAttribute(64, "char", 3, "name[64]", "System.Char[]", false, 20)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 84)] public char[] _pad = new System.Char[4]; public CryptomatteEntry() { this.next = default; this.prev = default; this.encoded_hash = default; this.name = default; this._pad = default; } public CryptomatteEntry(CryptomatteEntry next, CryptomatteEntry prev, float encoded_hash, char[] name, char[] _pad) { this.next = next; this.prev = prev; this.encoded_hash = encoded_hash; this.name = name; this._pad = _pad; } } }