//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(919, "FlipShaderFxData", 152)] public class FlipShaderFxData { [DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)] public ShaderFxData shaderfx; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 104)] public int flag; [DNAFieldAttribute(4, "int", 2, "flipmode", "int", false, 108)] public int flipmode; [DNAFieldAttribute(40, "ShaderFxData_Runtime", 3, "runtime", "ShaderFxData_Runtime", false, 112)] public ShaderFxData_Runtime runtime; public FlipShaderFxData() { this.shaderfx = default; this.flag = default; this.flipmode = default; this.runtime = default; } public FlipShaderFxData(ShaderFxData shaderfx, int flag, int flipmode, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.flag = flag; this.flipmode = flipmode; this.runtime = runtime; } } }