//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(20, "IDPropertyUIDataFloat", 80)]
public class IDPropertyUIDataFloat {
[DNAFieldAttribute(16, "IDPropertyUIData", 0, "base", "IDPropertyUIData", false, 0)]
public IDPropertyUIData @base;
[DNAListAttribute(8, "double", "*default_array", 1, "double", "int", "default_array_len", 2, 16, 24)]
public System.Collections.Generic.List default_array;
[DNAFieldAttribute(4, "char", 3, "_pad[4]", "System.Char[]", false, 28)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "float", 4, "step", "float", false, 32)]
public float step;
[DNAFieldAttribute(4, "int", 5, "precision", "int", false, 36)]
public int precision;
[DNAFieldAttribute(8, "double", 6, "min", "double", false, 40)]
public double min;
[DNAFieldAttribute(8, "double", 7, "max", "double", false, 48)]
public double max;
[DNAFieldAttribute(8, "double", 8, "soft_min", "double", false, 56)]
public double soft_min;
[DNAFieldAttribute(8, "double", 9, "soft_max", "double", false, 64)]
public double soft_max;
[DNAFieldAttribute(8, "double", 10, "default_value", "double", false, 72)]
public double default_value;
public IDPropertyUIDataFloat() {
this.@base = default;
this.default_array = default;
this._pad = default;
this.step = default;
this.precision = default;
this.min = default;
this.max = default;
this.soft_min = default;
this.soft_max = default;
this.default_value = default;
}
public IDPropertyUIDataFloat(IDPropertyUIData @base, System.Collections.Generic.List default_array, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value) {
this.@base = @base;
this.default_array = default_array;
this._pad = _pad;
this.step = step;
this.precision = precision;
this.min = min;
this.max = max;
this.soft_min = soft_min;
this.soft_max = soft_max;
this.default_value = default_value;
}
}
}