//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(606, "NodeEllipseMask", 24)] public class NodeEllipseMask { [DNAFieldAttribute(4, "float", 0, "x", "float", false, 0)] public float x; [DNAFieldAttribute(4, "float", 1, "y", "float", false, 4)] public float y; [DNAFieldAttribute(4, "float", 2, "rotation", "float", false, 8)] public float rotation; [DNAFieldAttribute(4, "float", 3, "height", "float", false, 12)] public float height; [DNAFieldAttribute(4, "float", 4, "width", "float", false, 16)] public float width; [DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 20)] public char[] _pad = new System.Char[4]; public NodeEllipseMask() { this.x = default; this.y = default; this.rotation = default; this.height = default; this.width = default; this._pad = default; } public NodeEllipseMask(float x, float y, float rotation, float height, float width, char[] _pad) { this.x = x; this.y = y; this.rotation = rotation; this.height = height; this.width = width; this._pad = _pad; } } }