//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(881, "StripProxy", 1048)] public class StripProxy { [DNAFieldAttribute(768, "char", 0, "dir[768]", "System.Char[]", false, 0)] public char[] dir = new System.Char[768]; [DNAFieldAttribute(256, "char", 1, "file[256]", "System.Char[]", false, 768)] public char[] file = new System.Char[256]; [DNAFieldAttribute(8, "ImBufAnim", 2, "*anim", "ImBufAnim", true, 1024)] public ImBufAnim anim; [DNAFieldAttribute(2, "short", 3, "tc", "short", false, 1032)] public short tc; [DNAFieldAttribute(2, "short", 4, "quality", "short", false, 1034)] public short quality; [DNAFieldAttribute(2, "short", 5, "build_size_flags", "short", false, 1036)] public short build_size_flags; [DNAFieldAttribute(2, "short", 6, "build_tc_flags", "short", false, 1038)] public short build_tc_flags; [DNAFieldAttribute(2, "short", 7, "build_flags", "short", false, 1040)] public short build_flags; [DNAFieldAttribute(1, "char", 8, "storage", "char", false, 1042)] public char storage; [DNAFieldAttribute(5, "char", 9, "_pad[5]", "System.Char[]", false, 1043)] public char[] _pad = new System.Char[5]; public StripProxy() { this.dir = default; this.file = default; this.anim = default; this.tc = default; this.quality = default; this.build_size_flags = default; this.build_tc_flags = default; this.build_flags = default; this.storage = default; this._pad = default; } public StripProxy(char[] dir, char[] file, ImBufAnim anim, short tc, short quality, short build_size_flags, short build_tc_flags, short build_flags, char storage, char[] _pad) { this.dir = dir; this.file = file; this.anim = anim; this.tc = tc; this.quality = quality; this.build_size_flags = build_size_flags; this.build_tc_flags = build_tc_flags; this.build_flags = build_flags; this.storage = storage; this._pad = _pad; } } }