//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(194, "bTransformConstraint", 232)] public class bTransformConstraint { [DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)] public Object tar; [DNAFieldAttribute(64, "char", 1, "subtarget[64]", "System.Char[]", false, 8)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(2, "short", 2, "from", "short", false, 72)] public short from; [DNAFieldAttribute(2, "short", 3, "to", "short", false, 74)] public short to; [DNAFieldAttribute(3, "char", 4, "map[3]", "System.Char[]", false, 76)] public char[] map = new System.Char[3]; [DNAFieldAttribute(1, "char", 5, "expo", "char", false, 79)] public char expo; [DNAFieldAttribute(1, "char", 6, "from_rotation_mode", "char", false, 80)] public char from_rotation_mode; [DNAFieldAttribute(1, "char", 7, "to_euler_order", "char", false, 81)] public char to_euler_order; [DNAFieldAttribute(1, "char", 8, "mix_mode_loc", "char", false, 82)] public char mix_mode_loc; [DNAFieldAttribute(1, "char", 9, "mix_mode_rot", "char", false, 83)] public char mix_mode_rot; [DNAFieldAttribute(1, "char", 10, "mix_mode_scale", "char", false, 84)] public char mix_mode_scale; [DNAFieldAttribute(3, "char", 11, "_pad[3]", "System.Char[]", false, 85)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(12, "float", 12, "from_min[3]", "System.Single[]", false, 88)] public float[] from_min = new System.Single[3]; [DNAFieldAttribute(12, "float", 13, "from_max[3]", "System.Single[]", false, 100)] public float[] from_max = new System.Single[3]; [DNAFieldAttribute(12, "float", 14, "to_min[3]", "System.Single[]", false, 112)] public float[] to_min = new System.Single[3]; [DNAFieldAttribute(12, "float", 15, "to_max[3]", "System.Single[]", false, 124)] public float[] to_max = new System.Single[3]; [DNAFieldAttribute(12, "float", 16, "from_min_rot[3]", "System.Single[]", false, 136)] public float[] from_min_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 17, "from_max_rot[3]", "System.Single[]", false, 148)] public float[] from_max_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 18, "to_min_rot[3]", "System.Single[]", false, 160)] public float[] to_min_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 19, "to_max_rot[3]", "System.Single[]", false, 172)] public float[] to_max_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 20, "from_min_scale[3]", "System.Single[]", false, 184)] public float[] from_min_scale = new System.Single[3]; [DNAFieldAttribute(12, "float", 21, "from_max_scale[3]", "System.Single[]", false, 196)] public float[] from_max_scale = new System.Single[3]; [DNAFieldAttribute(12, "float", 22, "to_min_scale[3]", "System.Single[]", false, 208)] public float[] to_min_scale = new System.Single[3]; [DNAFieldAttribute(12, "float", 23, "to_max_scale[3]", "System.Single[]", false, 220)] public float[] to_max_scale = new System.Single[3]; public bTransformConstraint() { this.tar = default; this.subtarget = default; this.from = default; this.to = default; this.map = default; this.expo = default; this.from_rotation_mode = default; this.to_euler_order = default; this.mix_mode_loc = default; this.mix_mode_rot = default; this.mix_mode_scale = default; this._pad = default; this.from_min = default; this.from_max = default; this.to_min = default; this.to_max = default; this.from_min_rot = default; this.from_max_rot = default; this.to_min_rot = default; this.to_max_rot = default; this.from_min_scale = default; this.from_max_scale = default; this.to_min_scale = default; this.to_max_scale = default; } public bTransformConstraint( Object tar, char[] subtarget, short from, short to, char[] map, char expo, char from_rotation_mode, char to_euler_order, char mix_mode_loc, char mix_mode_rot, char mix_mode_scale, char[] _pad, float[] from_min, float[] from_max, float[] to_min, float[] to_max, float[] from_min_rot, float[] from_max_rot, float[] to_min_rot, float[] to_max_rot, float[] from_min_scale, float[] from_max_scale, float[] to_min_scale, float[] to_max_scale) { this.tar = tar; this.subtarget = subtarget; this.from = from; this.to = to; this.map = map; this.expo = expo; this.from_rotation_mode = from_rotation_mode; this.to_euler_order = to_euler_order; this.mix_mode_loc = mix_mode_loc; this.mix_mode_rot = mix_mode_rot; this.mix_mode_scale = mix_mode_scale; this._pad = _pad; this.from_min = from_min; this.from_max = from_max; this.to_min = to_min; this.to_max = to_max; this.from_min_rot = from_min_rot; this.from_max_rot = from_max_rot; this.to_min_rot = to_min_rot; this.to_max_rot = to_max_rot; this.from_min_scale = from_min_scale; this.from_max_scale = from_max_scale; this.to_min_scale = to_min_scale; this.to_max_scale = to_max_scale; } } }