//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(452, "MirrorModifierData", 168)] public class MirrorModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(2, "short", 1, "axis", "short", false, 120)] public short axis; [DNAFieldAttribute(2, "short", 2, "flag", "short", false, 122)] public short flag; [DNAFieldAttribute(4, "float", 3, "tolerance", "float", false, 124)] public float tolerance; [DNAFieldAttribute(4, "float", 4, "bisect_threshold", "float", false, 128)] public float bisect_threshold; [DNAFieldAttribute(1, "uchar", 5, "use_correct_order_on_merge", "uchar", false, 132)] public byte use_correct_order_on_merge; [DNAFieldAttribute(3, "char", 6, "_pad[3]", "System.Char[]", false, 133)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(8, "float", 7, "uv_offset[2]", "System.Single[]", false, 136)] public float[] uv_offset = new System.Single[2]; [DNAFieldAttribute(8, "float", 8, "uv_offset_copy[2]", "System.Single[]", false, 144)] public float[] uv_offset_copy = new System.Single[2]; [DNAFieldAttribute(8, "Object", 9, "*mirror_ob", "Object", true, 152)] public Object mirror_ob; [DNAFieldAttribute(8, "void", 10, "*_pad1", "void", true, 160)] public object _pad1; public MirrorModifierData() { this.modifier = default; this.axis = default; this.flag = default; this.tolerance = default; this.bisect_threshold = default; this.use_correct_order_on_merge = default; this._pad = default; this.uv_offset = default; this.uv_offset_copy = default; this.mirror_ob = default; this._pad1 = default; } public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, byte use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object mirror_ob, object _pad1) { this.modifier = modifier; this.axis = axis; this.flag = flag; this.tolerance = tolerance; this.bisect_threshold = bisect_threshold; this.use_correct_order_on_merge = use_correct_order_on_merge; this._pad = _pad; this.uv_offset = uv_offset; this.uv_offset_copy = uv_offset_copy; this.mirror_ob = mirror_ob; this._pad1 = _pad1; } } }