//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(495, "WeightVGProximityModifierData", 448)] public class WeightVGProximityModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(8, "CurveMapping", 2, "*cmap_curve", "CurveMapping", true, 184)] public CurveMapping cmap_curve; [DNAFieldAttribute(4, "int", 3, "proximity_mode", "int", false, 192)] public int proximity_mode; [DNAFieldAttribute(4, "int", 4, "proximity_flags", "int", false, 196)] public int proximity_flags; [DNAFieldAttribute(8, "Object", 5, "*proximity_ob_target", "Object", true, 200)] public Object proximity_ob_target; [DNAFieldAttribute(4, "float", 6, "mask_constant", "float", false, 208)] public float mask_constant; [DNAFieldAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", false, 212)] public char[] mask_defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "int", 8, "mask_tex_use_channel", "int", false, 276)] public int mask_tex_use_channel; [DNAFieldAttribute(8, "Tex", 9, "*mask_texture", "Tex", true, 280)] public Tex mask_texture; [DNAFieldAttribute(8, "Object", 10, "*mask_tex_map_obj", "Object", true, 288)] public Object mask_tex_map_obj; [DNAFieldAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", false, 296)] public char[] mask_tex_map_bone = new System.Char[64]; [DNAFieldAttribute(4, "int", 12, "mask_tex_mapping", "int", false, 360)] public int mask_tex_mapping; [DNAFieldAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)] public char[] mask_tex_uvlayer_name = new System.Char[68]; [DNAFieldAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", false, 432)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(4, "float", 15, "min_dist", "float", false, 436)] public float min_dist; [DNAFieldAttribute(4, "float", 16, "max_dist", "float", false, 440)] public float max_dist; [DNAFieldAttribute(2, "short", 17, "falloff_type", "short", false, 444)] public short falloff_type; [DNAFieldAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", false, 446)] public char[] _pad0 = new System.Char[2]; public WeightVGProximityModifierData() { this.modifier = default; this.defgrp_name = default; this.cmap_curve = default; this.proximity_mode = default; this.proximity_flags = default; this.proximity_ob_target = default; this.mask_constant = default; this.mask_defgrp_name = default; this.mask_tex_use_channel = default; this.mask_texture = default; this.mask_tex_map_obj = default; this.mask_tex_map_bone = default; this.mask_tex_mapping = default; this.mask_tex_uvlayer_name = default; this._pad1 = default; this.min_dist = default; this.max_dist = default; this.falloff_type = default; this._pad0 = default; } public WeightVGProximityModifierData( ModifierData modifier, char[] defgrp_name, CurveMapping cmap_curve, int proximity_mode, int proximity_flags, Object proximity_ob_target, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex mask_texture, Object mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, char[] _pad1, float min_dist, float max_dist, short falloff_type, char[] _pad0) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.cmap_curve = cmap_curve; this.proximity_mode = proximity_mode; this.proximity_flags = proximity_flags; this.proximity_ob_target = proximity_ob_target; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.mask_texture = mask_texture; this.mask_tex_map_obj = mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this._pad1 = _pad1; this.min_dist = min_dist; this.max_dist = max_dist; this.falloff_type = falloff_type; this._pad0 = _pad0; } } }